New Behind-the-Scenes Details of Suicide Squad: Kill the Justice League Disaster Send Chills Down the Spine

Released in February on PS5, Xbox Series S, Xbox Series X, and PC, Suicide Squad: Kill the Justice League had a chaotic development process that explains its mediocrity. Bloomberg has revealed the backstage of this failure.

Suicide Squad: Kill the Justice League is one of the most disappointing video games of 2024, despite being developed by a renowned studio. Before hitting a wall, Rocksteady had everyone on board with its Batman: Arkham trilogy. The failure of Suicide Squad: Kill the Justice League, which caused a $200 million hole in Warner Bros. Discovery’s accounts, was unfortunately predictable. In an article published on June 6, Bloomberg sheds light on the unflattering behind-the-scenes.

Warner Bros. Discovery entrusted the project to Rocksteady in 2016. The first signs of trouble quickly appeared due to the nature of Suicide Squad: Kill the Justice League. While the studio specialized in solo experiences, they were asked to develop a multiplayer game-service. This new direction led many employees to jump ship before it sank. They were right to do so, as the production was constantly shaken by decisions that could change everything overnight.

Suicide Squad: Kill the Justice League is everything you shouldn’t do when developing a game. It started with a bad idea and nothing was done to change that. Sefton Hill, the creative director who left Rocksteady before the launch, had obsessions that congested the development process. For example, he wanted Suicide Squad: Kill the Justice League to feature customizable vehicles, which didn’t make much sense given the size of the map. Due to these unrealistic directions, the developers struggled to maintain a clear and defined path.

The worst part? Warner Bros. Discovery never saw the issues during numerous presentation meetings. They kept sending positive feedback, complimenting the graphics and claiming that Suicide Squad would become a multi-billion dollar franchise. There was a form of denial that is quite chilling and hastened, if not reinforced, Suicide Squad: Kill the Justice League’s downfall. Today, the game has a meager traffic on platforms like Steam (less than 250 people connected at the same time on average in the last 30 days). Rocksteady has also announced that communication on the blog will be less frequent, moving from a weekly schedule to a more vague one. In short, it’s uncertain if the servers will still be open in 2025, or if the studio will recover from this blow.

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